
Virtial Learning and Virtual Reality
Virtual reality (VR) is a computer-generated environment featuring realistic-looking scenes and objects that immerse the viewer in their surroundings. Virtual reality provides benefits such as immersive learning, realistic simulations, experiential training, risk-free practice, improved retention, and the capacity to reproduce complicated or hazardous environments for education and training. Virtual reality enhances teamwork and social skills by establishing engaging, collaborative learning settings.
Nearpod
Nearpod is a mobile as well as a web app that allows teachers to create and share engaging multimedia presentations with their students. With Nearpod, teachers can easily add interactive features to their presentations, such as quizzes, polls, and videos.
Frame Metaverse
Frame Metaverse is a web-based solution from Virbela that makes it easy to communicate, collaborate, and create in 3D environments, right from the web browser. It works on desktop, mobile, and VR because it runs directly from a web browser. Frame provides an immersive learning experience. Education through the metaverse can engage students in a 3D world of imagination where they can view and interact with their peers and the 3D objects around them, just like in a physical classroom. Different subjects make use of the Frame metaverse. in History, any specific historical era can be recreated in a metaverse, where students can go and learn about it in an immersive way. For instance, students can witness the French Revolution as though it is happening live.
In Geography and Astronomy students can explore the solar system or different layers of the earth or the constellations through the hyper-realistic visual experience offered by a metaverse. In Science – Metaverse facilitates laboratory activities, allowing students to experiment in a virtual setup. For instance, they can dissect a virtual cockroach to learn the anatomy of insects or conduct experiments on Newton’s weight, mass and gravity and other important concepts. While in Art students can closely analyze paintings by famous artists within the metaverse and feel inspired to create their own digital artwork. Also, in Literature – In a metaverse, a novel or a story can be recreated where students can enter and watch the scenes as they unfold, helping them understand the story and relate to the characters better
Merge Cube
The Merge Cube is an innovative educational tool that leverages augmented reality (AR) technology to bring digital 3D objects into the palm of your hand. When paired with a compatible device and AR apps, the Merge Cube transforms into a dynamic learning platform, allowing users to interact with virtual objects from all angles as if they were physically present. This hands-on approach makes abstract concepts more tangible, supports visual and kinesthetic learning, and enhances engagement across a variety of subjects, including science, mathematics, and history. Educators and students can explore simulations, conduct virtual dissections, manipulate geometric shapes, and access interactive lessons that foster deeper understanding and retention. The Merge Cube not only makes learning more captivating and immersive but also encourages curiosity, creativity, and critical thinking in a safe digital environment.
ThinkLink
ThingLink is a website and app-based program for annotating digital items to make your content more engaging and interactive. It works by allowing you to add icons or 'tags' to your digital item which can pull in rich media. Tags can be added to images, videos, or 360-degree VR shots which will then allow you to embed texts, record an audio note, or paste a link in from an external source. Your completed ThingLink projects can be easily shared as a link that will open in a browser. No account is needed to open a shared link.
Staff commonly use ThingLink to visualise complex concepts and produce interactive resources that promote deeper learning experiences for learners. You may also want to design projects with this tool to encourage your students to incorporate varying sources of information into their work.
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